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Misfortune AutoFarm, Infinite Coins

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Scrip] Mater
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Joined: 4 years ago
Posts: 128
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Misfortune AutoFarm, Infinite Coins script  for roblox

 

 

Spoiler
INFINITE COINS

local args = {
[1] = -9999999999,
[2] = "Knight Helmet"
}

game:GetService("ReplicatedStorage").BuyItem:FireServer(unpack(args))

 

Spoiler
AUTO FARM

while wait(0.001) do

 

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-767,18,658)

wait()
local args = {
[1] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Reassembled Cleaver").Blade.Swing,
[2] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Reassembled Cleaver").Blade.SwordHit,
[3] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Reassembled Cleaver").Blade.SwordHitCrit,
[4] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Reassembled Cleaver"),
[5] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Reassembled Cleaver").Config
}

game:GetService("ReplicatedStorage").ItemUsed:FireServer(unpack(args))

for _,v in pairs(game.Workspace:GetDescendants()) do

if string.find(v.Name, "Skeletal Knight") and v:FindFirstChild("HumanoidRootPart") then

v:FindFirstChild("HumanoidRootPart").Anchored = true

v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)

end

end

for _,v in pairs(game.Workspace:GetDescendants()) do

if string.find(v.Name, "Spider") and v:FindFirstChild("HumanoidRootPart") then

v:FindFirstChild("HumanoidRootPart").Anchored = true

v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)

end

end

for _,v in pairs(game.Workspace:GetDescendants()) do

if string.find(v.Name, "Skeletal King") and v:FindFirstChild("HumanoidRootPart") then

v:FindFirstChild("HumanoidRootPart").Anchored = true

v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)

end

end

end


   
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