Script with open code MeepCity Auto Money
spawn(
function()
while wait(0) do
local number_1 = 350
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 351
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 352
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 353
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 354
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 355
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 356
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 357
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 358
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 359
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 360
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 361
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 362
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 363
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 364
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 373
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)
spawn(
function()
while wait(0) do
local number_1 = 365
local Target = game:GetService("ReplicatedStorage").Connection
Target:InvokeServer(number_1)
end
end
)