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Funky Friday GUI Auto player

 

Scrip] Mater
Admin
Joined: 1 year ago
Posts: 111
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Auto player script for Funky Friday. Open source allows you to edit any variables and optimize the script. If the script does not work, click on the report button below

 

Spoiler
Script

shared.Settings = {
Autoplay = true, -- is the autoplayer is enabled
ReleaseDelay = 7, -- time to wait before releasing the note (in ms)

Percentages = { -- accuracy percentages
["Sick"] = 50,
["Good"] = 35,
["Ok"] = 15,
["Bad"] = 0
}
}

loadstring(game//raw.githubusercontent.com/Introvert1337/Releases/master/Funky%20Friday.lua"))()

 

Spoiler
Auto player V2
_G.animations = false
loadstring(game//raw.githubusercontent.com/Skribb11es/Random-Releases/main/FunkyFridayAutoPlayerV2", true))()

 

Spoiler
Auto player Modified
local mode = 0 -- Starting mode. 0 = Legit, wont hit 100% accurately : 1 = Rage, hits everythings with 100% accuracy : 2 = Disabled
local maxdelay = .09 -- Maximum delay b4 hitting a note while using legit mode, recomending max is .16, any higher and youll start missing a lot

-- Main Script Below

local framework;
local funcs = {}
local islclosure = islclosure or is_l_closure
local getinfo = getinfo or debug.getinfo
local getupvalues = getupvalues or debug.getupvalues
local getconstants = getconstants or debug.getconstants
local marked = {}
local map = { [0] = 'Left', [1] = 'Down', [2] = 'Up', [3] = 'Right', }
local keys = { Up = Enum.KeyCode.W; Down = Enum.KeyCode.S; Left = Enum.KeyCode.A; Right = Enum.KeyCode.D; }
local runService = game:GetService('RunService')
local fastWait, fastSpawn do
function fastWait(t)
local d = 0;
while d < t do
d += runService.RenderStepped:wait()
end
end
function fastSpawn(f)
coroutine.wrap(f)()
end
end

for i, v in next, getgc(true) do
if type(v) == 'table' and rawget(v, 'GameUI') then
framework = v;
end
if type(v) == 'function' and islclosure(v) then
local info = getinfo(v);
if info.name == '' then continue end
if info.source:match('%.Arrows$') then
local constants = getconstants(v);
if table.find(constants, 'Right') and table.find(constants, 'NewThread') then
funcs.KeyDown = v;
elseif table.find(constants, 'Multiplier') and table.find(constants, 'MuteVoices') then
funcs.KeyUp = v;
end
end
end
if framework and funcs.KeyUp and funcs.KeyDown then break end
end
if type(framework) ~= 'table' or (not rawget(framework, 'UI')) then
return game.Players.LocalPlayer:Kick('Failed to locate framework.')
elseif (not (funcs.KeyDown and funcs.KeyUp)) then
return game.Players.LocalPlayer:Kick('Failed to locate key functions.')
end
game:GetService("UserInputService").InputBegan:Connect(function(key,bool)
if key.KeyCode == Enum.KeyCode.Delete then
mode = mode + 1
if mode == 1 then
print("Mode changed to rage")
elseif mode == 2 then
print("Mode changed to disabled")
elseif mode == 3 then
mode = 0; print("Mode changed to legit")
end
end
end)
while runService.RenderStepped:wait() do
if mode ~= 2 then
for _, arrow in next, framework.UI.ActiveSections do
if _ == 1 then
else
if arrow.Side ~= framework.UI.CurrentSide then continue end
if marked[arrow] then continue end
local index = arrow.Data.Position % 4
local position = map[index]
if (not position) then continue end
local distance = (1 - math.abs(arrow.Data.Time - framework.SongPlayer.CurrentlyPlaying.TimePosition)) * 100
if distance >= 95 then
marked[arrow] = true;
fastSpawn(function()
if mode == 0 then wait(Random.new():NextNumber(0.02, maxdelay)) else end
funcs.KeyDown(position)
if arrow.Data.Length > 0 then
fastWait(arrow.Data.Length)
else
fastWait(0.05)
end
funcs.KeyUp(position)
marked[arrow] = nil
end)
end
end
end
end
end


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